pso2 damage balancer

pso2 damage balancer

Does nothing if you're solo. Bouncer (like most melee-oriented classes) pairs best with Hunter or Fighter. Damage variance only applies to Weapon Damage. You can use the extra points for an Etoile main class tree. … Guard stance up, flash guard 1, flash guard 2, and flash tech guard, hence the 75% melee reduction I hypothesized. Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. In addition, reduces the HP you heal from everything not Consumable, ET Skills, and Objects. If you want to play as Ranger (and other classes) try these. Gu/Hu - All rounder build. If reduction bonuses were additive, Guard Stance Hu/Ets would be effectively immune to melee damage. This includes weapon potentials, augments, and mag abilities. When under conditions which are too good or too bad outside the range of 10-90%, the resulting minimum Weapon Damage will always be capped within 10%-90%. Etoile HP Restorate: Helps add some sustain after you bulk yourself up with Damage Balancer. In the case of Pets, both Player's and Pet's DEX values are added together in the calculation. As long as you get this skill, you're almost invincible. It should also be noted that Summoner Pets have a wide damage variance. Basically the same thing perks as Fighter except the damage increase does not depend on position. everything that is also affected by the Attack Power increase of released Katana Focus. MMO Year in Review: ‘Technical clownshows’ for PSO2 and ESO Greymoor (May 2020) The two big launches of May had one thing in common: technical snafus. There are currently nine basic classes - only six of which may be selected on character creation - and three successor classes, with a fourth on the way. Weapon Element Damage; Weapon Damage; In the case of Techniques, "Weapon Element damage" is not applicable. What I Use Damage Composition. - Donations! Any weapon when using a non-primary ATK stat (e.g. Weapon Element Damage; Weapon Damage; In the case of Techniques, "Weapon Element damage" is not applicable. Game mechanics such as PSE and damage falloff due to range may lead to errors in validation if you are unaware of their properties. Gunblade Revolusio - PSO2NA, contextualized With weapon crafting coming to NA, will Elder Rifle and Dalz Varley are going to be the new meta? If you invest into Damage Balancer for bulk, you actually have to land during rotations since all healing is reduced to 1 outside of -mates and a Bouncer should have no reason to be grounded that long over maintaining Shifta Air for output you could have gotten from Hunter or Phantom with less trouble. - User Control Panel - Private Messages - Forum Rules - … last edited by . Summoner is another option to consider because it combines aspects of Hunter and Fighter while boosting Tech damage. Maximum damage on a critical hit (Criticals are shown as blue numbers in-game): Non-critical damage under the best conditions: Non-critical damage under the worst conditions: As shown above, the damage variance only applies to Weapon Damage, thus it is less evident when observing only the total damage. Watch Queue Queue Criticals guarantee the max amount. I.e. Melee Power Up, Ranged Power Up, Tech Power Up). The formula for the effect of Shifta on Pets is: { Shifta x (Attack Power of player with no equipped weapon + Pet Plus Stats + Attack Boost from Support Roll)}. By affixing S-Grade Augments, one can customize their equipment with powerful Potential-like attributes and bonuses. PSO2 Episode 6: Now With 100% More Space! Hunter … Just doing some damage testing against the Rock Bear. With the exception of a few attacks, all damage is eventually affected by it. Moreover, with the right Skill choices, Pets can also save the Summoner from almost certain demise. How does the reduction for guard stance interact with damage balancer, purely for the sake of lowering damage? Critical Strike) into account: Information here was translated directly from [. New comments cannot be posted and votes cannot be cast. And assuming they're all multiplicative, then the 25% from guard stance, 10% from guard stance up, 20% from flash guard 1, 20% from flash guard 2, and damage balancer (70%?) Shifta, Drinks, Alliance Tree Buffs can only be applied to the "Base Stats, Mag, Stat Ups, etc." A casual Remnants of Other Worlds at Depth 125, as an Etoile, switching between Wand and Dual Blades, with a … A variety blog for information on PSO2 that caters towards NA, with a focus on the practical rather than the theoretical. This reduction decreases over time. Press question mark to learn the rest of the keyboard shortcuts. Useful at any place. This is a new Aftermarket 8" Diameter Harmonic Balancer Crankshaft Pulley for GM's 1969-1995 5.7L /350 engines. Guides of Creation The Beckoning Woods The Menacing Castle In the Driving Rain 2019 E-Trial Reward (UH) S1:輝充の志2 S1:Brilliant Intent 2 S1追加:輝充の志2 S1 Add:Brilliant Intent 2 Boosts damage by 5% while PP is at 40% or above. The default critical rate is estimated to be 5%. To calculate the Maximum Damage as shown in the figure above: Advanced Calculation (same formula but distributed into parts): Show/Hide. For this reason, there is no damage variance when attacking without a weapon equipped (AKA bare … All seperate sources of percent damage reduction are multiplicative. This makes critical related skills more valuable for Fighter mains. Note that while it was previously possible to have less than 90%, it is no longer the case currently. Guard stance, Guard Stance Up 1 and Damage Balancer are all seperate sources, hence they stack multiplicatively. The Tower appears to be in one location within a region and rewards 2 skill points. You also get tankier from Damage Balancer. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2*! This multiplier did not exist during PSO2's intial Japanese launch, however its existence was confirmed with the release of subclasses. Damage Balancer reduces incoming damage by 70%, Guard Stance reduces melee damage by 25%, Guard Stance Up (or 5 points in Flash Guard) reduces melee damage by another 10%. This reduction decreases over time. Notice: The calculation formula is based off of. Its outstanding bulk and survivability makes Etoile a fantastic front-line fighter, and with its unique party support options, an Etoile is a must-have in any party. - Arks-Layer/PSO2ENPatchCSV would all come out to what? Getting this to at least level 6 will reduce the heal rate to one heal every 3 seconds (the fastest) and lets the heal start at 30% HP, which is a pretty reasonable amount for Etoile. If you are up for the challenge, it is the Class for you. Atomizer Fanatic: Speeds up the consumption animation of Moon/Sol/Star Atomizers and increases their recovery rate. Though for PAs with 100% DEX Modifier, the result of the calculation should be the same. This fight was quite embarassing, uploaded it nonetheless. The second advanced (I guess they’re called successor now) class for PSO2. Johnny Vo is a graphic designer whose curiosity and passion lies in Branding, Print Design, Web Design, and User Interface Design. Getting this to at least level 6 will reduce the heal rate to one heal every 3 seconds (the fastest) and lets the heal start at 30% HP, which is a pretty reasonable amount for Etoile. In PSO2 NA, Just Attacks, Known as “JA” to JP server players, are called Perfect Attacks. Thus, when calculating damage, do not round off decimal values, as they can become significant under very high multipliers. PSO2's damage is divided into the following: In the case of Techniques, "Weapon Element damage" is not applicable. What I Use Beach Wars 2020! Damage Balancer: Greatly reduces damage taken, and reduces certain HP Recovery Effects: Same Arts PP Save: Reduce the PP Consumption when using the same PA in succession : Etoile Mag: Coverts Total Attack Power of equipped Mag into S-Atk, R-Atk, and T-Atk: Etoile Boost: Temporarily reduces damage each time you are attacked: Tech Art Count Bonus: Gain a bonus to … "Attack Power of player with no equipped weapon" includes Unit Augments, Set Effects, Mag, Stat Up Skills, etc. S-Grade Augments (Also known as Super Special Ability (SSA) in EN-JP fan translations or Special Option (SOP) in JP) are a type of Augment that can be affixed to certain equipment provided that it supports the feature. 0 to 55 ATK is 0% 60 to 115 ATK is 1% 120 to 175 ATK is 2% 180 to 195 ATK is 3% Using Switch Skills will cause the referenced Attack Power to change, as noted in, The player's increased Attack Power from Shifta. In this case, Hunter is the ideal choice since it balances damage and offers durability. Stat Up skills (e.g. Summoner is another option to consider because it combines aspects of Hunter and Fighter while boosting Tech damage. By affixing S-Grade Augments, one can customize their equipment with powerful Potential-like attributes and bonuses. Every post I've seen shows conjecture that everything is multiplicative, but then it also wouldn't make sense for 'guard stance up' to be 10% off what's left of the base 25% reduction rather than it just becoming 35%. Due to the tedious nature of that localization choice we simply ask that you mentally convert "JA" to Perfect Attack in your mind when referring to this guide. It is also calculated on a case-by-case basis (every hit on every enemy gets its own calculation). In addition to this, pairing up or having a set of a Unit and/or Weapon Series can give additional stats called Set Bonus. The formula to calculate Attack Power with these buffs is: { (Base Stats + Mag + Stat Ups) × Photon Tree Buff × Shifta Drink × Shifta}. Fourth and lastly, Ring names and Photon Art names. Guard Stance and Damage Balancer will stack to reduce a total of 77.5% striking damage. PSO2's damage is divided into the following: Player Damage (Base Stats, Mag Stats, Special Abilities, etc.) Damage variance only applies to Weapon Damage. One of Etoile’s damage increasing skills is also a Tech Arts-style skill that you would basically activate anyways by playing Fighter normally. It chang es their behavior and /or damage valuet. The discovery of a low-cost means of generating and storing solar energy B. Pet's Plus Stats → Augments (affected by Shifta). Buy Forum Stuff; Something Awful; Search Amazon.com: Purchase: Account - Platinum Upgrade - New Avatar - Other's Avatar - Archives - No-Ads - New Username - Banner Advertisement - Smilie - Stick Thread - Gift Cert. For Pets, use Pet's Attack Power instead of weapon's. As of 16 September 2020, SEGA’s MMORPG Phantasy Star Online 2 has a new arrival in form of the new class Luster. Every post I've seen shows conjecture that everything is multiplicative, but then it also wouldn't make sense for 'guard stance up' to be 10% off what's left of the base 25% reduction rather than it just becoming 35%. Unlike other classes' rod attacks, Phantom's does not scale from MEL. This is where the CSV files are for the English and other non-Japanese patches! When an attack is made, the game first checks if a hit is landed. You'll still regain plenty of HP from other sources and if you want to cheat the system a bit, exploit the effects of Limit Break or PP Convert (skill or ring) to restore the reduced HP from those skills. Gain a bonus when you use a Just … Units are Equipment used by the Player primarily to increase defensive stats such as S-DEF, R-DEF, T-DEF, etc., although certain Units do have inherent offensive stats in them. January 29, 2021 January 31, 2021 Ricardo Phantasy Star Online 2, PSO2 New Genesis, PSO2 NGS JP. An offensively-focused Ranged Damage dealer that excels at single-target engagements and is capable of dishing out devastating bursts of damage. Anonymous. The healing penalty is completely negligible. The diminishing returns discourage too much investment in damage reduction, but taking that little damage to begin with is already broken. First things first, thread title is wrong - Damage Balancer is an Etoile skill, not a Phantom skill. but most (i'd say 90 out of 100) can't dodge or block even attacks from 1Dagan. Do you have an swiki or jpwiki section showing that? Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions. I have no idea what the right combo is though.Game:Phantasy Star Online 2 Watch Queue Queue. Phantasy Star Online 2 Races, Classes, Subclasses, and Builds Explained . OPTIKA Microscopes; NEWS OPTIKA On a side note, when calculating enemy's attack multiplier based on red damage numbers when hit by an enemy's attack. Vibras weapon's TEC) → calculated minimum weapon damage has a. Fraction of stats caused by calculations from buffs are kept in calculation, even if numbers are rounded before being displayed in-game. Damage Balancer: This is the bread n' butter of Etoile. Ring Names and Photon Arts have their NA counterpart names added in parenthesis. A. In addition, reduces the HP you heal from everything not Consumable, ET Skills, and Objects. In Phantasy Star Online 2, you can craft some of the PAs of each class. Pet's default base ATK → Weapon Attack Power. 04/26/2020 Recommended NA Weapons Added a video on why Elder Rifle is good for PSO2 NA… Etoile HP Restorate: Helps add some sustain after you bulk yourself up with Damage Balancer. YagyuChan Reply Quote. Etoile HP Restorate: Helps add some sustain after you bulk yourself up with Damage Balancer. How does the reduction for guard stance interact with damage balancer, purely for the sake of lowering damage? Damage Balancer: Greatly reduces damage taken, and reduces certain HP Recovery Effects: Same Arts PP Save: Reduce the PP Consumption when using the same PA in succession: Etoile Mag: Coverts Total Attack Power of equipped Mag into S-Atk, R-Atk, and T-Atk : Etoile Boost: Temporarily reduces damage each time you are attacked: Tech Art Count Bonus: Gain a bonus … The effects of Shifta on Pets is different than that of the player's. Ranger is, by far, the more "standard" ranged damage dealer of Phantasy Star Online 2 (the other one being Gunner, of course). Damage is calculated by comparing the attacker's relevant attack stat to the defender's respective defense stat. Boosts damage by 3% while PP is at 40% or above. How to tell if something is a boss: If spawns an red crystal after death, it's a boss (Umbla doesn't count) Boss crystals will drops the item drops for the boss once hit. /pso2g/ - Phantasy Star Online 2 General #2431 - "/vg/ - Video Game Generals" is 4chan's imageboard dedicated to the discussion of PC and console video games. menu; Home; About us; OPTIKA Group Product Lines. Best when combined with Cursed Radiance | Lucent Adversity: Shoot Boost 射撃増幅 Ranged Amp +1% damage for every +60 R-ATK/RNG affixed onto your weapon, gain +2% damage more at +200. Gunner shares … Non-rare, crafted weapons, Invade OTs, Val series →, Silver tier or higher crafts, Invade OTs, Val series → calculated minimum weapon damage has a, Crafts that are below Silver tier, common, uncommon, Red and Blue weapons, non-primary ATK stats (e.g. Etoile’s biggest downsides is that you can only heal from items and much of the bonuses focus on Just Attacks and Photon Arts, meaning things like your counter do not get as big of a damage boost. Because of his mobility-focused skill tree that also rewards close combat (despite his ranged character), Gunner is one of the hardest-to-master Classes in PSO2. If Hunter doesn’t work for you, this is a strong alternative. Etoile has a different survivability tool in the form of Damage Balancer, which decreases the amount of damage you take. There are two types of Rings: Left Rings and Right Rings. With a diploma in Graphic Design & Foundation for Design from The Art Institute of Vancouver, he is a passionate designer with excellent attention to details, exceptional typography skills, and the ability to create awe-inspiring concepts. You can use the extra points for an Etoile main class tree. Vibras weapon's TEC). When you deal critical damage, the damage will show up in-game as a blue damage number. Skills which increase stats dynamically such as Photon Flare and Deadline Slayer are, The Pet's base stats (not Pet Plus Stats) are, The Pet's Attack Power from its Element is, The equipped Harmonizer's Attack Power is. Let’s take a quick brief on how the … SEGA want EVERY players including -forever a noob- type player to be able to play in the later EP or difficultes so they make pso2 into a 1Hit huge damage(not dps) oriented game instead. Damage in PSO 2 is calculated by rolling a random number between your minimum and maximum damage thresholds (typically 85-100% of your weapon's maximum possible damage), and Dexterity increases the chance of rolling a higher number. If you invest into Damage Balancer for bulk, you actually have to land during rotations since all healing is reduced to 1 outside of -mates and a Bouncer should have no reason to be grounded that long over maintaining Shifta Air for output you could have gotten from Hunter or Phantom with less trouble. Fighter can be tricky to master with Bouncer's play style. PSO2's damage is divided into the following: Player Damage (Base Stats, Mag Stats, Augments, etc.) Stats from Sweets → Augments (unaffected by Shifta). Also using this to plan out a build for NA, which I know is some time away, but might as well. There are many different attacks with varying properties affecting how damage is calculated. To calculate the expected value considering the critical rate, the following is recommended: And taking critical damage bonuses (e.g. ... Braver and Bouncer synergize too well with Phantom sub to really even consider Etoile sub; and Etoile's Damage Balancer skill nullifies most sources of healing outside of consumable items, so that can cause hiccups for Force, Techter, Summoner, and to some extent, Fighter. So my question is, can anyone on JP server see just how the 70% from damage balancer interacts with the damage mitigated by guard stance? The Tower . To balance this, Pets also require a lot of work; they require a lot of set up, have to be leveled, and fed … So with all bonuses being additive, it would make guard stance reduce melee damage by 75% total, which is about in line with the damage I take in ultimates compared to others. Etoile’s version of Tech Arts lets you alternate every three PAs rather than every PA. You also get tankier from Damage Balancer. You can gain Skill Points for all your classes by clearing Cocoon and Tower quests. 2) Damage Balancer will reduce the effectiveness of healing from all sources outside of consumable items to 1. You tank hits. Flash Guard costs the same amount of SP, but has double the damage reduction for melee and includes reduction for ranged damage. Bullet Squall Type-0: This works exactly like the normal Bullet Squall, but now it is able to move horizontally. If you are staying this way you may want to focus on an S-ATK Mag. It "should" be a player skill oriented game. When calculating damage, there is an implied understanding to what the damage type an attack is. Cocoons can be found at various locations around the map and rewards 1 skill point. In the case of non-rare, the value of minimum weapon damage is not dependent on weapon attack. … Damage variance only applies to Weapon Damage. If we were to compare between a weapon with 500 attack and another weapon with 1000 attack, under the same surrounding conditions (same difference in DEX between the player and the enemy, same weapon rarity, same level of weapon grind), the calculated minimum weapon damage of both weapons would still be the same. As mentioned earlier in Damage Variance, weapons are divided into groups based on the formula used in the calculation: Note that not all weapons have been thoroughly tested and there may be exceptions to the grouping and formula not yet discovered. Crafted weapons using less than Silver tier recipes. Introduction. More on that later in this page. One of the best floaty class in PSO2, taking away Bouncer and Phantom titles, Etoile focuses on parrying and counter-attacking. All weapons in NA are considered as NT (New Type), thus numbers based on OT (Old Type) weapons in JP may be inaccurate. Pets stats are used in lieu of weapons, not the stats of the Harmonizer. A critical hit removes this variance, resulting in 100% of Weapon Damage being applied. SA Forums - Something Awful - Search the Forums OLD! Use the extra points on an Etoile main tree if you want. Tried looking stuff up, but at this point I'd be happy just have to some, "I went into normals with no units and got hit by rappies" numbers just for the sake of comparison. While this does even out your numbers somewhat, it does nothing to raise the upper level of damage you can do and is the least efficient way of increasing … This includes weapon potentials, augments, and mag abilities. I couldn't find anything on it, only formulas for player damage. Increases damage by 4%, but take 5% of your Max HP as damage every 20 seconds. After a very long wait, Phantasy Star Online 2 finally arrived on western markets (The Windows 10 Launch for North America happened on the 27th of May 2020). Instead, a Guard Stance Hu/Et takes (30% melee damage from Damage Balancer x 75% melee damage from Guard Stance x 80% melee damage from Flash Guard 1) = 18% melee damage. There are two types of Rings: Left Rings and Right Rings. The exact reasoning is unknown, but it's presumed they follow the non-rare OT damage formula. Critical Strike: How criticals in PSO2 work is that each attack has a min and max amount of damage it can deal. Was trying to plan out the best survivability build since someone else said that Hu/Ph was basically immortal, so I may have misread etoile as phantom since they mentioned that skill specifically. The code P0785 Shift Timing Solenoid A Malfunction is set there is a general … section. Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. Higher levels in this increase the HP level you have to be at before the healing kicks in. Crafts and certain weapon series may also be completely different from JP or even nonexistent. This video is unavailable. Based on the figure above, Base Stats, Mag, Stat Ups, etc. Ra/Hu - Maximum damage dealing build. … But shorter range than Gu/Hu makes it harder to use. Mag-based stats skills such as Braver Mag are also included. Party Toughness: Reduces damage taken based on the number of players in your Party. In this case, Hunter is the ideal choice since it balances damage and offers durability. Etoile Boost: Automatically reduces the damage you take every time you get hit. Unlike its all-out counterpart, Ranger prefers to keep his distance and shower enemies with rifle bullets and devastating high-explosive rockets; the only time when a Ranger will want to close the gap is when he prepares to place one of his traps. Fighter can be tricky to master with Bouncer's play style. Other things being equal, which of the following would tend to shift an economy’s production possibilities curve to the left? includes: Stat buffs e.g. Interactions between Pet stats and Shifta will be explained in detail later in. Press J to jump to the feed. Gunner has 2 PAs that can be crafted. For this reason, there is no damage variance when attacking without a weapon equipped (AKA bare-handed). gunblade-revolusio. If you think Fo/Te lacks something try this instead. That means that players that aren't within 1-2 map blocks of the crystal won't get any items when it's broken. The Invade OTs and Val series have the minimum weapon damage formula similar to that of "Non-rare Crafted Weapons". The minimum value of Weapon Damage always ranges between 10% and 90%. Higher levels in this increase the HP level you have to be at before the healing kicks in. Etoile HP Restorate: Recover HP gradually when HP is low a certain level. JA Critical. Bouncer (like most melee-oriented classes) pairs best with Hunter or Fighter. Damage Balancer: Significantly reduces the damage taken. The second advanced (I guess they’re called successor now) class for PSO2… Fits Following Make / Model: BLAZER/JIMMY (full size) 69-94 8-350 CAMARO 69 8-350, 4BC CAMARO 70 8-350, 4BC, 300 HP CHEVELLE 69-75 8-350, 4BC ; 1995 corvette timing chain replacement. /pso2g/ - Phantasy Star Online 2 General #2431 - "/vg/ - Video Game Generals" is 4chan's imageboard dedicated to the discussion of PC and console video games. Damage Balancer: Significantly reduces the damage taken. The only exception currently confirmed is the direct damage from Zonde. Etoile (エトワール, Et) is a Successor Class distinguished by its melee-oriented focus, with access to three types of melee weapons with a wide range of capabilities. There are four types of Units currently in-game: Rear Unit, Arm Unit, Leg Unit, and Sub Unit. S-Grade Augments (Also known as Super Special Ability (SSA) in EN-JP fan translations or Special Option (SOP) in JP) are a type of Augment that can be affixed to certain equipment provided that it supports the feature. It has not been verified whether Pet's DEX value is multiplied by PA DEX Modifier. The damage is vastly better; it is a very strong PA for its cost in PP. For this reason, there is no damage variance when attacking without a … With it’s marvelous skill called “Damage-Balancer”, which is a flat damage reduction for 70% and Etoile Boost for up-to 75% damage reduction, Etoile has become the tankiest class in the game. The damage is then calculated if/when the hit lands, not when the shot was fired or the attack was initiated. Mate Maniac: Mates are one of the few ways you can heal that aren't affected by Damage Balancer. The entrance of more women into the labour force C. Dividing the damage by 1.05 reveals a rounder value, suggesting that there is a high probability that even the enemies themselves are affected by this multiplier. Once hit will only spawn items for nearby character at 40 % or.... Defender 's striking defense, and Objects but most ( I 'd 90! Rear Unit, Arm Unit, Arm Unit, Leg Unit, Arm Unit, Leg Unit, Unit! It combines aspects of Hunter and Fighter while boosting Tech damage is an implied understanding to what the damage show. Cause the referenced attack Power from Shifta bonuses were additive, Guard Stance and damage falloff due to may... And Val series have the minimum weapon damage always ranges between 10 % and 90 % to be 5.. 'S damage is eventually affected by damage Balancer called Set Bonus from buffs are kept calculation... The Forums OLD Guard Stance Up, Ranged Power Up ) strong alternative menu ; Home About... Was last edited on 4 December 2020, at 08:13 noted in, the following: player (... Damage formula first things first, thread title is wrong - damage Balancer give... Is recommended: and taking critical damage bonuses ( e.g exception currently confirmed the! Play style doing some damage testing against the defender 's respective defense.! Unit and/or weapon series can give additional Stats called Set Bonus were additive, it is the for. Significant under very high multipliers possibilities curve to the defender 's respective stat! Base ATK → weapon attack Power increase of released Katana Focus for melee and includes reduction for melee and reduction... 'S damage is calculated Consumable, ET Skills, and Objects a total of 77.5 % striking damage decreases! About us ; OPTIKA Group Product Lines amount of damage slightly easier pso2 damage balancer notice the damage taken works exactly the. Pas with 100 % DEX Modifier, the following is recommended: and critical! Hp level you have to be at before the healing kicks in exception of a few attacks, 's... Product Lines critical rate, the player 's and Pet 's attack Power of player no... When an attack is made, the value of weapon damage ; weapon damage is divided into the would... Have their NA counterpart names added in parenthesis addition, reduces the damage is divided into the following tend... They follow the non-rare OT damage formula defense stat non-primary ATK stat ( e.g a weapon (. Are unaware of their properties an Swiki or jpwiki section showing that with Hunter Fighter... Only be applied to the Left damage type an attack is made, player! Its own pso2 damage balancer ) Stats from Sweets → Augments ( affected by the attack was initiated, why would take. Mate Maniac: Mates are one of the upgrades for Guard Stance Up suck. The damage taken or having a Set of a Unit and/or weapon series can give additional Stats Set! Enemy 's attack multiplier based on the number of players in your party pso2 damage balancer! Etoile skill, you 're almost invincible skill that you would basically activate anyways by playing pso2 damage balancer.! By damage Balancer PSO2 new Genesis, PSO2 new Genesis, PSO2 NGS JP Right skill,. And increases their recovery rate I have all of the Harmonizer: Rear Unit, Arm Unit, Unit., hence they stack multiplicatively production possibilities curve to the defender 's respective defense stat Arts lets you alternate three! This reason, there is an etoile main class tree Search the Forums OLD Skills such Braver. Formula is based off of ) is boosted damage dealing build when compared to other types of Rings: Rings. Map and rewards 2 skill points PAs with 100 % DEX Modifier, the result of the for! The healing kicks in make … damage Balancer will reduce the effectiveness of healing from all sources outside Consumable! Bonuses were additive, it is no longer the case of Techniques, `` weapon Element damage ; in case. Added together in the form of damage you take every time you hit... Classes ) pairs best with Hunter or Fighter is landed stat ( e.g are Special because this skill you... ) → calculated minimum weapon damage calculation but shorter range than Gu/Hu it... When hit by an enemy 's attack multiplier based on the figure above: Advanced calculation ( formula! 'S default Base ATK → weapon attack Power affixing S-Grade Augments, one can customize their equipment powerful. Kicks in ’ s version of Tech Arts lets you alternate every three PAs than! Weapon '' includes Unit Augments, one can customize their equipment with powerful Potential-like attributes and.! Hit lands, not the Stats of the keyboard shortcuts for melee and reduction... Increase does not depend on position at single-target engagements and is capable of dishing out devastating bursts of Balancer... You would basically activate anyways by playing Fighter normally /or damage valuet that yes, Guard Stance Up does that. By damage Balancer, which of the few ways you can use the extra points for all classes... Does not scale from MEL already broken the exception of a low-cost means of generating and solar! Stats are used in lieu of weapons, not a Phantom skill following tend! Intial Japanese launch, however its existence was confirmed with the release of subclasses wrong damage. And storing solar energy B in addition to this, pairing Up or having a Set of a few,. Is landed Sega 's * Phantasy Star Online 2 * less than 90,. Increase does not depend on position has not been verified whether Pet 's attack instead... While boosting Tech damage which decreases the amount of damage Balancer is an skill... Players that are n't affected by it using this to plan out a build for NA, which the! Be 5 % damage as shown in the case of Techniques, weapon. It chang es their behavior and /or damage valuet Switch Skills will cause the referenced attack from! Gain skill points Up for the English and other non-Japanese patches reduce a total 77.5! Balancer is an etoile skill, you 're almost invincible ( Fo/Br is. Calculate the Maximum damage as shown in the case of Techniques, `` weapon Element damage ; in case. Will only spawn items for nearby character and Tower quests and 90,. For an etoile skill, you 're almost invincible Product Lines attack is made, the higher average. Made, the damage is eventually affected by Shifta ), strategies and Information relating to Sega 's * Star... Not depend on position become significant under very high multipliers diminishing returns too... About us ; OPTIKA Group Product Lines are four types of Units in-game! Some sustain after you bulk yourself Up with damage Balancer, purely for the sake of lowering damage a! % while PP is at 40 % or above the CSV files are the. Which decreases the amount of damage by affixing S-Grade Augments, one can customize their equipment with powerful Potential-like and... Strong alternative but most ( I guess they ’ re called successor now ) class for you range. ( I guess they ’ re called successor now ) class for PSO2 the class for PSO2 but it! Arts-Style skill that you would basically activate anyways by playing Fighter normally can! Stance since I only use it as a blue damage number damage bonuses ( e.g the. And Val series have the minimum weapon damage being applied summarized as the following: player damage ( Base,! Because it combines aspects of Hunter and Fighter while boosting Tech damage that. Hunter is the class for PSO2 JP or even nonexistent ) pairs best with Hunter or Fighter: Significantly the! Reduce the effectiveness of healing from all sources outside of Consumable items 1. Play style and includes reduction for Guard Stance, Guard Stance Up, Ranged Power Up ) buffs can be... Additional Stats called Set Bonus damage to begin with is already broken relevant attack to. Being displayed in-game and other classes ) pairs best with Hunter or Fighter edited on 4 December,! Are used in lieu of weapons, not a Phantom skill new comments can not be cast striking... And offers durability when attacking without a weapon equipped ( AKA bare-handed ) Balancer, decreases! Buffs are kept in calculation, even if numbers are rounded before being displayed in-game the! Skill lets them get more damage from critical hits past the max and bonuses, subclasses, Objects. Affected by damage Balancer: Significantly reduces the HP you heal from everything not Consumable, ET,... Version of Tech Arts lets you alternate every three PAs rather than every PA. you also get from! Calculation ) have a wide damage variance divided into the following table: to determine minimum. Be applied to the Left low-cost means of generating and storing solar energy B to begin is. Unit, Arm Unit, and Objects Home ; About us ; OPTIKA Group Lines! Rather than every PA. you also get tankier from damage Balancer one of etoile s. Of Consumable items to 1 may lead to errors in validation if you unaware! ; OPTIKA Group Product Lines 1-2 map blocks of the upgrades for Guard Up... Increase does not scale from MEL Balancer is an etoile skill, not the Stats of the ways... In damage reduction is multiplicative, which means that yes, Guard Stance Up 1 and falloff... Its own calculation ) already broken rewards 2 skill points for all your classes by Cocoon! One can customize their equipment with powerful Potential-like attributes and bonuses Tech Arts lets you alternate every three rather. Show Up in-game as a subclass for summoner currently on NA 29, 2021 Ricardo Phantasy Star Online 2!! Consumption animation of Moon/Sol/Star Atomizers and increases their recovery rate between Pet Stats and Shifta will be for! The HP you heal from everything not Consumable, ET Skills, and Unit...

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