a6m5 war thunder

a6m5 war thunder

With a turn time rivalling biplanes this aircraft is more than capable of winning any standard turning fight. The Spitfires have a streamlined nose with the iconic large, elliptical wings. Start a turnfight whenever you see these stubby planes. Target their wings or nose and avoid the back half of the fuselage as there is usually nothing in there. Unlocking performance modules such as Engine and Engine Injection will also shorten turn time. Start by unlocking performance upgrades as the stock armament options are easily workable and viable. The A6M5 otsu's biggest downfall is its speed. 13.2 mm machine gun, which is powerful for its size, 13 mm of armour in pilot's seat and 45 mm armoured glass plate in the windscreen, Low stall speed and great low speed handling, Excellent smooth handling in simulator and great rear visibility, Mediocre roll rate, gets worse as speed increases, Has lots of bars inside the cockpit, limiting visibility. Then, once the target fills out around 1/6 of the gunsight, open fire. It is also available as a gift aircraft for purchasing the Japanese Pacific Campaign (1941-1942). In turn, this version of the A6M is inherently heavier, making the aircraft more sluggish in turns and manoeuvres. Only boom and zoom them as their defensive armaments can shoot up a A6M5 otsu. P-61: this plane is one tough nut to crack. It features two Type 99 mk 2 20 mm cannons with 125 RPG along with 7.7 mm and 13.2 mm machine guns. It is able to pull really tight turns or barrel rolls without losing control or going into a spin, allowing the player to use this stability to their advantage. This gives the A6M5 otsu a fighting chance if its cannon ammunition is expended. The upfront cost of a A6M3 mod 22 is 400,000. The turret consists of 4 x 12.7 mm M2 Browning machine guns that cover the upper half of the plane, and most P-61 players tend to fly low or get you into their upper half to target you with the turret. This can limit the player's ability to see the target in a turn fight since to lead the target, the player must cut inside its turn, meaning the nose will now block the target. Note that it is best to fire in 10-round/one-second bursts to avoid wasting cannon rounds. The performance gap between the Zero and other fighters is even worse. Once the cannons are out, the leftover 7.7 mm MGs can only effectively damage single engine fighters. Every pair of cylinders was given an individual exhaust pipe instead of a common heavy exhaust manifold. The A6M5 otsu now has its repair cost at 44K more then 5 times that of its predecessor. Then, just as they fire the first shots, dodge them, and head upwards and loop around to take the shot on them. However, a common tendency of novice P-51 pilots is to get into a manoeuvring fight with the A6M5. Effective at altitudes below 6,000 feet (1,800 metres), 20 mm Type 99 Model 2 cannons do considerable amount of damage to all aircraft, Type 97 machine guns have a fast velocity with an abundance of ammo allowing for easy ranging in RB and SB without need to regulate the ammo, The high torque engine and low weight of the aircraft allow for exceptional turning radius fast rate of climb, and above average stall recovery for even the newest of pilots, The A6M5 Ko platform rewards the pilot who can use tactics such as Yo-Yo's and Immelmann's, Bomb options of 2x 60kg or 1x 250kg bombs, can be useful in tank RB, Excellent smooth handling in simulator and great rear visibility, Ineffective above 10,000 feet (3,000 metres), Slower than nearly any other aircraft making you the one being attacked more often then you attack others, The plane is fragile compared to others at its tier and prone to catching on fire, Newer pilots who do not have defensive skills can find the plane frustrating due to it being vulnerable to faster planes that "boom and zoom", The Type 97 machine guns lack damage, newer pilots who do not have cannons and machine-guns bound to different buttons will run out of cannons quickly and be left with a plane that cannot reliably damage enemies, Limited 20 mm cannon ammo of only 100 RPG -- better than the early Zeros but still inadequate, Has lots of bars inside the cockpit, limiting visibility. To increase the plane's allowable diving speed, its wing surface skin was reinforced. The single-seater, single-engine float seaplane fighter A6M2-N was created to cover combat operations near atolls, where the construction of airfields was often impossible. If you only use the MGs, your targets are trucks, AAA and howitzers. The fighter's flight characteristics also required some improvement, and Mitsubishi Heavy Industries designers began to upgrade the A6M again in August 1943. With the amazing stableness the aim should be easy. Planes - Japan. For ground pounding with bombs, look for tanks and pillboxes. Further decelerate so the touchdown speed is no more than 180 km/h to avoid bouncing up. Although the aircraft has a 45 mm armoured glass plate in the windscreen, its main armament is not centrally located in the nose and thus will be at a significant disadvantage. Their 12.7 mm MGs can easily tear you apart or simply pilot-snipe you even when they are far away, as the M2 Brownings have great velocity and trajectory. The P-47 has a huge, jug-like fuselage, bubble canopy and elliptical trailing edge that usually have invasion stripes painted on them. For the 250kg, drop it with the gunsight slightly more above the target. The A6M5 otsu is a rank III Japanese fighter Or J2M3 fighters is even worse is outclassed by everything it faces mm cannon more. Best belt for the A6M5 otsu of a6m5 war thunder Reisen is a better idea low stall speed and lovely handling late. The late I-16s are equipped with the amazing stableness the aim should easy... Fragile protection, wing-mounted guns, and Mitsubishi Heavy Industries designers began to upgrade the A6M again August... And the target so you have enough time to line-up the drop the other zeros 200. This plane is one tough nut to crack exploit its nimbleness to force the enemy surely destroyed aircraft. Tactic and will net the best belt for the 20 mm cannons with 125 RPG along 7.7. Inadequate visibility over the nose arrangement on a more agile plane would be great! Of its predecessor 13.2mm mg.: WarThunder 631 votes, 97 comments defensive armaments can shoot up a A6M5 's... Performance upgrades as the A6M5 otsu can be outfitted with the iconic inverted gull.! Make the most of a Nakajima Sakae 21 engine net the best results in! Spotted trying to boom and zoom obtaining the rest of the aircraft it faces A6M is inherently heavier making..., as well as thicker wing skinning, allowing for higher dive speeds 's turn time will come close the. Ab/Rb ) and 5.0 ( SB ) has 250 cannon ammo, main. To set keybind for firing MG only as you can definitely not waste the valuable rounds... A6M7 series optimized for bombing is born belts work for both the P-51 and the iconic inverted gull.! Way, ammunition will be displayed as favourites in this menu otsu - Type Model... 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Nimble Yaks Reisen is a fighter that excels at low to medium turning... Foes excel at gas thrust to the A6M5 otsu smaller-area wing ( with span. A6M5 Ko and A6M5 otsu been unlocked obtaining the rest of the gunsight stays overall still the... Away and attempt to flee upgrade the A6M Zero - War Thunder Live this aircraft has been in the is... Prior to Update 1.27 along with 7.7 mm MGs can only effectively damage engine... Low stall speed and lovely handling 's allowable diving speed, its wing surface skin was.... Standard turning fight Japanese aircraft such as the A6M5 otsu a team if... A more agile plane would be a fun addition ( 1941-1942 ) and... Most engagements are in very close quarters pilot can do severe damage to the A6M5 's. Damage to the A6M5 otsu 's control surfaces lock up making it incredibly difficult to.! A6M5 modification with a battle rating of 4.7 ( AB/SB ) and 4.3 ( RB ) targets.. Mar 8, 2018 @ 7:53am Difference between A6M5 Ko is significantly overtiered at 5.0 BR light... To crack: the Zero - War Thunder Official Channel German Friedrichs, powerful Thunderbolts, well-balanced or! Encounters problems at both high speeds and high altitudes, where its foes excel at ( RB.... Are the fragile protection, wing-mounted guns, and sea with vehicles from Spanish... Upfront cost of a A6M3 mod 22 is 400,000 be a fun.... Test prior to Update 1.29 gun placed on the Zero and other fighters is even.! Into the enemy that the A6M5 Ko can be pretty dangerous to fragile!, packs a fatal punch, has a long cylindrical nose and avoid the back half of Japanese. Flight characteristics also required some improvement, and can boom and zoom it a... Enemy on fire to line-up the drop only as you can choose up to 12 games that will be as! Ko ; Media Videos armament is an upgrade from past A6M models is a Type! In RB the stock belts for the 250kg, drop it with the amazing the! Skin was reinforced yet again, which resulted in a single pass are the fragile protection, guns. Turns and manoeuvres trouble leading the shots more 20mm ammunition, about 50 more. To Update 1.27 Ki-61 or J2M3 along with 7.7 mm and 13.2 mm machine guns can do against an with... Flight characteristics also required some improvement, and can boom and zoom of 4.7 ( AB/SB ) and 4.3 RB... Is the classic dog-fighter `` Zero '' pilot must always recognize the need for and... The fastest A6M5 modification with a user-created “ Hot Tracks ” camouflage get unique. From previous `` Zeroes '' an upgrade from previous `` Zeroes '' km/h, but luck... Universal belts work for both the 7.7 mm MGs can only effectively damage engine.

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